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GAME ON!
By Ian Bonds
February 3rd, 2006
GAMES TO FILM - CLOSE ENOUGH
Ah, video games. My bread and butter. Lately, more so than ever, Hollywood is looking towards the video game industry for licenses to build film properties off of, and, in the process, make a whole boatload of cash from the already established fan-base of these game franchises. Sadly, most films based on games are horrendous adaptations, that stray so far from the source material, the fans who go and see them feel almost insulted by them, betrayed that their favorite game has been turned into Hollywood matinee fluff. In my honest opinion, there really hasn’t been an accurate film adaptation of a video game, though, yes, some have come quite close (though that number is very small). This week in Game On!, we’re going to take a look at one of those films, recently released on DVD, as well as a trailer for my candidate for “best game to film adaptation”. Strap in, kids…
DOOM
Next week, Universal Studios is set to release the DVD of their film, DOOM, based on the popular video game series, on Tuesday February 7th. I got a chance to check out a screener of the flick (in its unrated version) and, though I missed it in theaters, I’m glad I finally got to see it. It may not adhere to the source material very well, but what it does do right, it does VERY right, and fans should be pleasantly surprised by what’s in store with this flick.
As is typical with Hollywood adaptations of games, they take the general plot of the source material, and alter it (sometimes slightly, sometimes to an unrecognizable degree) to make it more “marketable” to an audience unfamiliar with said source material. Often, this is NOT such a great idea. However, with DOOM, a game where, up until it’s most recent iteration, there WAS really no solid “plot”, what they’ve come up with works well, at least for an action movie. In 2145, an archeological research and development crew on Mars is suddenly quarantined, thanks to several of its scientists either going missing, or ending up very dead. They call in a team of Marines (led by The Rock) to sort out the mess, and typically find much more than they bargained for. What follows is a movie filled with gore, guns, and wildly swinging camera work.
Alright, so, for folks who are familiar with DOOM 3, the game, here’s how the movie’s plot breaks down in comparison. Be forewarned, the following section contains spoilers if you have not yet seen the film. In the game, the trip to Mars somehow unlocks at gateway to Hell, where demons suddenly come through and start tearing up shit. For the film version, there is no Hell (though they make mention that it “seems like Hell” often enough) and the demons are actually mutated scientists and others from the research team. It seems that the original inhabitants of the dead planet were a bit more advanced than us humans, what with their extra 24th chromosome and all, giving them super strength, super intelligence and whatnot. Sadly, not all humans should be subjected to this chromosome, as some humans may have “evil” encoded directly onto their genetics, and will turn into hideous creatures intent on spreading their vile seed and wiping out existence (assumedly, what happened to the original Martians). This involves the dead returning to life (the zombies from the game), or even mutating past death into larger, more horrific creatures (the hulking demons from the game). The research team on Mars even has some minor weapon development at the station, which unveils a gun familiar to many of the game’s fans (as well as what its abbreviation is REALLY thought to mean). While the visuals are certainly reminiscent of the game, it’s obvious the plot took some interesting liberties.
Still, despite these minor changes, the film does still retain the feel of the game, most of the time. Like the game, the film is very dark, and much of the action involves guns…ok, that sounds worse than it really is. In many ways, it’s TOO much like the game, since so many of the sequences are so dimly lit, that one’s not sure what’s being shot at, let alone what’s even happening on screen. Still, it adds that certain air of tension, and gives the good “horror” feeling associated with the game. When the viewer finally DOES see the creatures, they are immediately recognizable from the game, and are amazingly well adapted for the screen. In fact, most of the creatures are done with traditional special effects, and only one is actually rendered in CG-I (the Pinky demon, though I’m not sure how the character of “Pinky” from the film becomes this creature, since he doesn’t appear to have been bitten by the infected, nor does he have that “evil” genome).
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Of course, one can not review the film without mentioning the ultimate homage to the game, the “first person” sequence. In some simply brilliant filmmaking, there’s a five minute scene done from one character’s (Reaper, played by Karl Urban) perspective, as he roams the hallways of the station, taking out zombies and creatures much in the same manor one would play the game. There’s even a music cue at the beginning of the sequence that resembles the original theme from the first game. The entire sequence is filmed as though it’s one continuous shot, and really gives fans of the game something to embrace from the film, and those unfamiliar get a really cool looking sequence shot from the character’s perspective that serves to heighten the tension in the movie tenfold.
While there are some parts of the film that don’t seem to fit within the game (the final “fight” between the film’s main characters) there’s enough here to say that DOOM is a well done adaptation, despite not being wholly faithful to the original game. As an action film, it’s got plenty of stuff to make the bloodthirsty happy and as a film of a game, it has enough winks and nods to the gamers to keep them satisfied. Well, so the studio hopes, anyway…
As for the DVD itself, it comes in two flavors: rated and unrated. The unrated DVD is a whole 12 minutes longer than the theatrical release, which I assume just adds more gore to the final product, as well as the full 5 minute FPS sequence (which apparently was shorter in the film’s theatrical release). The unrated DVD also contains a few exclusive special features, including a look at how the FPS sequence was shot, and a feature called Game On, where an unseen gamer named Jason gives basic tips for playing through DOOM 3. I like this feature for two reasons: not only do I think it’s a brilliant and captivating title, but it also shows nothing but clips from the game, so those unfamiliar with the game who picked up the DVD can actually see how close to (and in many cases, how far detracted from) the series the film actually is.
In addition to those features, there are also some additional extras available on both versions of the DVD. Basic Training shows how the actors got into the use of the many weapons of the film. Rock Formation is a short exposition into the makeup done for The Rock for his final sequence in the film. Master Monster Makers is an excellent look into the creatures of the film, showcasing how most of the grotesque beasts you see on screen are done with animatronics and guy sin suits, rather than the more modern CG-I uglies. Rounding out the disc are DOOM Nation, which features interviews with the developers of the game as well as folks from the G4 network speaking on the game’s influence and appeal, and finally, a playable level of DOOM 3 for Xbox. I would have liked to have seen a special feature on the BFG, and at least a small EPK with the writers on how they came to adapt the film, but usually, that never happens with one of these anyway.
For folks who dug the film in theaters, the disc offers a good amount of features to expand the experience, even if you weren’t familiar with the game. In many ways, the disc actually enhances the DOOM experience, in that it allows those who have never played the game a chance to see what it was like and how it compares to the film. For fans of the game, however, we already know, and this disc is still a worthy addition to our miniscule collection of decent video game adaptations.
A NEW HOPE
Now, normally, I’d leave the trailers to Christopher Stipp’s column, but this week, I had to make mention of what looks to be the most faithful adaptation yet of a video game to film. On April 21st, Sony Pictures will release the film version of the game SILENT HILL, and by what we see in the trailer, it looks like they finally got things right. Sure, there are a few liberties taken (as is typical), but for fans of the games, this look like it was made for us. The trailer makes it seem as though the plot is borrowed heavily from the first game in the series, and many of the visuals we see here confirm that claim. While the switch from hero to heroine for the main character is a noticeable change, there’s still enough here to make the diehards salivate. Cybil the police woman, the crazy lady from the church, the school (they got the name right!), the way things “transform”, the nurses…hell, if you look carefully, there’s even an appearance from a familiar foe from the second game, as well as influences from the SILENT HILL comic mini series “Dying Inside”. This trailer, more so than any other I’ve seen for a video game film, gives me hope that the filmmakers are finally listening to the fans, and that the game developers and publishers are getting more involved with their franchises. Simply stated, I can’t fucking wait.
With all that said, we end our little look into game cinema. I may continue this type of feature, taking a look at the back catalogue and how things went wrong with what’s come before, and how things can improve. Plus, what game film rant would be complete without a mention of Uwe Boll…? Well, that will have to wait for another time, as I simply just don’t have the room here this week. Until next time, friends…Game On!
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