By Antony Teofilo
December 12, 2005
You know you're doing something right if the performance you give in a
great movie is so good, the Academy disqualifies you from competition.
That's what happened to Andy Serkis and his CG doppelganger Gollum in
Peter Jackson's LORD OF THE RINGS trilogy. Those namby-pamby bigwigs
decided that computer generated characters (while undoubtedly one of
the most complex, artistic, and exciting elements of motion picture
innovation to hit the big screen in decades) stand to steal fire from
real life actors…so CG performances were banished (like casting
directors and props masters and set dressers and other talented folks
who are not deemed 'important' enough to be nominated for an Oscar™)
to the obscurity of those backstage artists who rarely see the
limelight.
And in KING KONG, Andy Serkis and the talented team at Peter Jackson's
WETA workshop have brought a performance so effecting, so worthy of
Oscar consideration, they are sure to be ignored as if they don't
exist once again. C'mon, Oscar™, get with the program. At the
very least, you need a new category for CG performances. They are,
after all, not going to go away. They're just going to get cooler.
But that's alright. Andy Serkis doesn't seem like the type of guy
who'd give one monkey's uncle about such a snub. For him, it's about
the joy of making, the rush of creating something new and completely
different…a computer generated character that has more emotional
gravity than has ever been seen on screen before.
Consider this: KING KONG's creators brought more computing power to
bear on the calculation of the pores in Kong's skin than the entire
United States military had on hand five years ago. And that's just
the pores. We're not talking about millions of hairs on Kong
alone. Or a detailed digital replica of 1933 New York City. Or fog.
Or cars. Or boats. Or water. Or big bugs who will suck the eyeballs
out of your head like the pimento from a green olive.
But as any of Kong's makers will tell you, at the center of all of the
data streams and vector calculations and render farms and motion
capture rigs and concept art and zeros and ones, there is a single
human force that drives the whole army of artists: Andy Serkis. It's
his performance that breathes life into the otherwise empty heart of
the Eighth Wonder Of The World. He is the center ring, the main
attraction, the heart and soul of King Kong. Read on, and learn the
intricacies of the workings of…
Circus Serkis
An Interview With Andy Serkis
Q: You spent time in Rwanda working with actual great apes to
research your performance as King Kong. Talk about that. What was it
like working with the apes? Were you ever in any actual danger?
AS: The story starts slightly before then working at the
London Zoo. I spent a lot of time at Regent's Park Zoo with the four
gorillas there, three females and one male. One of the females was
called Zaire, who I particularly formed a relationship with. The
thing about gorillas in captivity is that they reflect human behavior
a lot more than gorillas in the wild because they're surrounded by
human beings from birth. Zaire, she chose me. She beckoned me over,
and we got on very well. The male of the group, Bob, didn't like me
at all. He intimidated me on a number of occasions. He didn't really
have the ability to be an alpha male because he'd been brought up in a
circus with chimpanzees. He didn't have the social etiquette to know
how to be an alpha male with these three females, so they found it
frustrating, and he found it frustrating. And I was in the middle. He
used to take it out on me a bit. He threw a whole pile of rubble
right at me when I was video taping him and it scratched the lens of
my camera.
I spent two months at the zoo, and then I had the chance to go to
Rwanda. Seeing them in the wild is just another thing altogether.
You're watching them in groups now; twenty three beautiful gorillas
was the group that I was watching. You see the whole structure and
hierarchy of a family in operation 12,000 feet up in a volcano. It
was quite magical really. To have nothing between you and them is
phenomenal. I was with Diane Fosse Gorilla Fund International, who
monitor their welfare. They're habituated gorillas so they're used to
human beings but they didn't know me. They spotted me immediately as
the odd man in the group because they hadn't seen me before and were
very curious with me.
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We're supposed to keep this seven meter distance between us and them
so we don't transmit human diseases. We share so many of the same
genes it's very easy to transmit disease from us to them and that can
be fatal and wipe out a whole group very, very quickly. So I had a
paper mask. They were very curious about that. Two of them were a
bit more cheeky. A couple of the youngsters would come running past
and give me a bit of a thump. The one time, and I didn't necessarily
feel in danger because I'd been grilled in etiquette and how to
respond, but there was a charge by one silverback that took me by
surprise because they're so fast. There's very little warning.
It's all in the eyes. Then they stand their ground, and then they
strut, and beat their chests with open hands, as opposed to clenched
fists, which is what they did in the original KING KONG. They have
inflated chest sacks, which when they hoot, opens up and sounds like a
very taught drum, or wood blocks. And they beat their hands [on their
chests] seventeen times a second. And that can be quite scary. But
you're not supposed to move. You're supposed to defer. But it's all
bluff. It's all display. Unless you transgress that. And then
you're through. [Laughs].
Q: Was performing Kong more difficult than performing Gollum
in the LORD OF THE RINGS films?
AS: The difference between the way we captured facial
expressions between [Kong] and Gollum was that with Gollum, my face
was shot on 35mm film, and then the animators copied my facial
expressions and key-frame animated that. With this, it was directly
from 132 markers on my face, which then drove the CG face of Kong. Of
course the animators then enhanced that, particularly with the muzzle
movement because that's very hard to do with a human being,
particularly the way the jaw moves. The eyes are particularly
representative of the acting choices that I made. And the whole
physicality of they way that Kong is, is portrayed through motion
capture.
Q: When Kong is sort of playing with the Ann Darrow character,
did you have a little Naomi Watts doll to work with?
AS: Yeah, I did. I had…several different Barbie dolls which
were weighted with lead shot. Then I had a slightly more malleable
rag doll weighted with lead shot that I could push with my fingers and
pick up so their was some weight to it.
Q: How did you connect Kong's performance with Ann's live
action performances?
AS: With motion capture, there are two stages to creating a
character. One is obviously the on-set performance, and working
opposite Naomi. That was crucial for her performance and
synchronizing our performances so that we were playing very specific
moments together. Everything that she was doing, I was able to
respond to, everything I was doing, she was able to respond to…the
same way that in any acting performance, you have someone else
standing…off camera. Peter's prime aim having an actor playing Kong
was that the actress playing Ann Darrow didn't have to imagine what
Kong would be like. She wouldn't have to make decisions about what he
might be doing. I was doing those things, and Naomi could respond to
that. Naomi is phenomenally adept…and wanted the connection. Had it
been another actress who wanted to do the performance by herself, it
wouldn't have worked because it is all about the connection between
the characters.
The second part of the process was when we came to the motion
capture…and I got a chance to experiment with the personality and the
character of Kong. I would then work off [Naomi's] shots and her
close-ups. I was looking down at monitors for the less physical
scenes where he's static, or sat down, and he's got Ann in his hands
or is looking down at her. I'd play specifically to her shots.
That's how we synchronized the performances. In that motion capture
phase, which was two months after principle photography…I just gave
them lots of choices in terms of performance and how close Kong would
be to human behavior, and how close Kong would be to gorilla behavior,
and how we expressed his emotions. We experimented for weeks and
weeks and weeks until we cracked the character. That's the joy of
working in that way. You can just sort of keep going. That's the two
step process for creating Kong.
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Q: It's been said that you had a lot of input into one of the
most affecting scenes in the film, between Kong and Ann Darrow in
Central Park. How did that come about?
AS: When we were experimenting with how Kong reacted to being
put in Times Square once he jumps out of the theater, he's suddenly
freezing cold, and he's got this slippery stuff that he's never
encountered before in a tropical rainforest. [Ice.] I started
experimenting with him slipping and sliding. My original version of
that scene on the motion capture stage was him slipping, and him
spinning around and sort of gathering up all these cars and trucks and
people between his legs. Peter…always had this intention of
creating a scene between Ann and Kong which turned into this magic
moment in Central Park. It was originally going to be a Christmas
tree, and Kong playing with the lights with an innocence about it. So
we transposed my idea and had King slipping on the ice with Ann
Darrow, and that became their moment of reprieve.
Q: Audiences get to see you take a more prominent role in this
film because you play not only King Kong, but also Lumpy, the ship's
cook. Lumpy is around a lot longer than Smeagol, the live action role
you played in LOTR. I know there's a good reason for this, but as a
matter of acting technique, I was curious why you chose to have Lumpy
close his right eye for most of the picture.
AS: It's all to do with the fact that he's spent years cooking
and smoking a cigarette at the same time. He always has to work with
his two hands because the ship is moving and he's cooking, so he can't
hold the cigarette in his hand, and the smoke always goes in his eye.
It just becomes a habit for him.
Q: Did you wear a special suit that helped you feel more like Kong?
AS: There were two suits that I wore. One, which was on-set,
was a gorilla muscle suit that was for me really, to make me feel
weightier and heavier. I used arm extensions sometimes. And I wore
gorilla dentures, and had a full kind of crest [on my head]. The other
was a tighter suit with sensors that was used for motion capture.
Q: You did some vocalization for Kong. Was it more difficult
than your voice acting for Gollum?
AS: Immensely more difficult. So much of Gollum was his
voice, and the way he spoke. The character emulated from this. He's
called Gollum because of the way he sounds. I had to get myself into
a certain physical position to make that voice really work. He
explains to other people his predicament, and he talks to himself, so
he's got very rich dialogue.
The biggest challenge was…'how do we convey those emotions with a mute
character like Kong?' Of course, once I started researching gorillas
and found out that they use a lexicon of vocalizations, that was the
key into it. They sing. They chuckle. They have very specific ways
of communicating within a group. In order to achieve a real
performance, the way that I was directed, I had a sound system for
Naomi to respond to. On the motion capture stage, they recorded sound
as well, so the sound is linked to the physicality. The breath, as
the chest expands and contracts, you have that breath happening for
real, and being recorded. There wasn't ever a sense of it being an
effect with a sound effect stuck on top. It was enhanced of course,
beefed up. Amazing things are done with the original sound that I
made, but it emanates from a real living breathing creature creating
those sounds in synch with a physical performance. In that sense it's
not that different from doing dialogue. There's a range of emotions,
and experimenting with finding out who he is.
But he's unlocked by Ann. He as a character is changed and
transformed by her. Years and years and years of this suppressed
socialized behavior, that cycle is broken with her and he's freed to
certain extent. Someone described Kong when they were looking at him
as an old psychotic hobo. He really is. Although it's a gorilla's
innate desire to connect with other beings, he's just not used to it.
The only contact he has is with creatures that are trying to attack
him, or threaten him. We found that Ann Darrow is an entertainer, and
that's her way of surviving and the way that she engages Kong.
Gorillas have a sense of humor. They do. They have a huge range of
emotions. Finding the humor there was a big key to their
relationship.
Q: Should we expect more motion capture in your acting career,
or will we see you in more flesh-and-blood roles?
AS: I don't see the difference between flesh-and-blood and
motion capture. For me, acting is acting, and what I've done with
Gollum and Kong is no different to any other character I've ever
played. It's just acting to me. It's all to do with character and
script. If someone came up to me and said, here's a great CG role,
and I thought the script was amazing, it wouldn't make any difference.
See Andy Serkis, Lumpy The Cook, and KING KONG smash their way into
theaters on December 14, 2006.
Post Script
Like all Peter Jackson's films, an unprecedented amount of
research, craft, and art went into the creation of the world of KING
KONG. Incidentally, if you want to get a unique and detailed look
into the creation of KONG, check out the production diaries over at
kongisking.net, or pick them all up in the two-disc Peter Jackson's
Production Diaries set. I have this DVD set, and it's fascinating to
watch the process unfold. If you never went to film school, these are
great to watch as well, because Jackson and crew go into depth about
camera choices, slate setups, props, art direction, concept art…all
very well done, fascinating, and dare I say it? Educational.
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