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Week of March 13, 2006

You can take "The Peacemaker," "Deep Impact," and "The Tuxedo." We'll take "Gladiator," "American Beauty" and anything else that didn't suck.

Emilio's 17

Yeah, like he needed all that overpriced crap anyway...

This lawsuit's going to make 'House Party' look like 'House Party Two!'

I told you... don't call me SENIOR!!

Maybe this is all a bad dream too?

Thanks Sharon, but I think I'll wait until this one comes out on DVD (so I can freeze frame of course)

There is absolutely, positively no nepotism in Hollywood. None.

You're good, baby, I'll give you that... but me? I'm magic.

This band will go down like a lead balloon

Well, Goodbye there Children...

They can't sell the Capitol Records building! What will be left to destroy in the next crappy 'end of the world' movie?

Same old Courtney - still sponging off Kurt

Panic on the streets of Austin

You're a fat, Botox faced, wig-wearing ninny! Oh yeah? Well your band has a dirty H addict as a lead singer!

Black Sabbath, Blondie, Miles Davis, The Sex Pistols, Lynyrd Skynyrd Enter Rock Hall



01 THE BREAK-UP $39.17
$12759/av

02 X-MEN: THE LAST STAND $34.02
$9159/av

03 OVER THE HEDGE $20.65
$5170/avg

04 THE DAVINCI CODE $18.61
$4953/avg

05 MISSION: IMPOSSIBLE III $4.68
$1756/avg

06 POSEIDON $3.49
$1283/avg

07 RV $3.20
$1469/avg

08 SEE NO EVIL $2.04
$1607/avg

09 AN INCONVENIENT TRUTH $1.36
$17615/avg

10 JUST MY LUCK $855K
$892/avg









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This Movie Ain't Gonna Shoot Itself

By Chance Shirley

April 29, 2004

Part Seven: Action! (Vol. 1)

We're at the Crescent Lake Fishing Club in Prattville, Alabama, about halfway through our first day of shooting HIDE AND CREEP. We'd just spent 30 minutes working out actor and camera moves for a fairly complex little action scene and were finally rolling on the first take. Kyle Holman, playing "Keith," is shooting a stage rifle (loaded with blanks) out the window of a small cabin. Michael Shelton, playing "Lee," runs in, panicked, a zombie hot on his trail. He screams, "Kyle! Gimme the rifle!" Kyle, screams back "I can't! It's jammed!"

Dramatic stuff. Except the jam wasn't scripted. The rifle really had malfunctioned. And Kyle, being a trooper, never broke character.

This one incident is indicative of our whole first day of production and, in many ways, the whole HIDE AND CREEP shoot. Everyone involved worked very hard, but there were still problems, often due to circumstances beyond anyone's control.

I originally thought I would discuss the production process as a kind of "shoot diary," filled with anecdotes like the previous one. Then I decided it might be more helpful to try and explain the "how to" of movie production. This is harder than it sounds, though, because much of what we do when shooting a movie is dictated by gut instinct. Ask a filmmaker why he made a particular decision and, half the time, he'll say "I dunno. Just felt right." There is, unfortunately, nothing I can write to help anyone get a "feel" for filmmaking.

I will do my best to explain what I can. Hopefully, it will make sense to anyone who's ever used a camcorder or, at least, spent some time at the multiplex.

First Things First

We'll start with probably the two most important things to check anytime you're using any kind of camera: focus (is the subject sharp and clear through the camera viewfinder?) and exposure (is there enough light to see the subject but not so much to overpower the camera?). No matter what kind of craziness is going on during the shoot, make yourself double-check both these settings before you start rolling. Otherwise, you might end up with a dark, blurry movie.

If it's not on the screen, it doesn't exist.

You need to give your audience some visual clues as to where your action is taking place. If you're shooting in a cemetery, your audience won't know it unless you show them something like tombstones, a sign that says "cemetery," or a coffin next to an open grave. Worst case, you can always have one of your characters say something like, "Man, this old cemetery sure is creepy." Be warned, though. If there's no visual indication the character is, indeed, at a cemetery, your audience might think you're cheating.

Conversely, what you don't show is just as important, sometimes more important, than what you do show. Movies, even documentaries, tend to distort the truth. The images on the screen never tell the whole story of what was happening on the location or set. Almost always, the camera operator is "shooting around" crewmembers, equipment, and anything else that would take the audience out of the world of the movie.

Take this idea a little further, and you can actually mold reality to your will. In HIDE AND CREEP, the room we were using for the police station lobby was about twice as big as we wanted it to be. So we never shot any action in the middle half of the room. To really sell the effect, we moved the one desk in the room back and forth, depending on what direction we were shooting. We established the desk near the back wall in one shot, then reversed to establish the desk near the front door in another shot. After looking at the footage for a while, sometimes even I forget the actual size of the room.

Motion

Even with movie sound getting more complex (and louder) every summer blockbuster season, film is still a visual medium. That being the case, it's a good idea to make whatever's happening on screen as interesting as possible.

The most obvious way to do this is motion, either real or implied. Bar brawls, car chases, airplane dogfights and sex scenes often hold our interest simply because something is happening. Things are moving.

Even when there's no action on screen, you can still have motion in a shot by moving the camera, like making a long slow pan across a landscape, or slowly moving the camera toward an actor during a dramatic speech.

Television shows like LAW AND ORDER, which feature lots of dialogue and not so much action, are shot with handheld cameras. Handheld cameras are never perfectly still, so there's always at least a little bit of motion in a scene, even if said scene consists of two cops sitting at a desk having a calm conversation.

Motion can be implied during the editing process. In the post-MTV era, filmmakers often shoot everything at many different distances and angles and edit it together so the audience never sees a particular shot for more than a second or two. Director Michael Bay is a leading proponent of this method.

Composition

Even a long shot of something static, like a guy talking on the phone, can be interesting if you put some thought into composition. In film and video, "composition" refers to the arrangement of subjects and their surroundings on the screen. Since movies are most often a two-dimensional format (I'm still hoping for a 3-D renaissance!), people usually think of film composition in a left-right, top-bottom way.

Which is fine. Working with the two dimensions can yield some cool results. What makes a good composition is, like so much of this stuff, a matter of taste. I try to take advantage of the whole frame, especially the left and right sides when shooting in a widescreen format. Many shots can be made more interesting by placing the subject to one side of the screen instead of dead center.

Even though film and television are flat, the real world is not. If you pay attention to foreground and background, you can add depth to your two-dimensional compositions.

In one HIDE AND CREEP shot, Michael Shelton is talking on a cell phone in a hunting shack. Director of photography Robb Rugan decided we should shoot the actor from outside the shack, through a dirty window. The window sill is littered with old dusty beer bottles. There are so many nice little visual things about the shot, it gives the audience something to look at other than a guy talking on the phone.

There's also a shot of co-director and actor Chuck Hartsell on the phone in a video store. Chuck is a ways off from the camera, and there are racks of videotapes in the foreground. Both of these shots do a nice job of visually establishing a sense of place while the actors' phone dialogue advances the plot.

Another way to add a little visual flair to your compositions is to be creative with camera placement. You can shoot from crazy angles just for fun, like we did for one HIDE AND CREEP shot of Kyle driving a truck. We shot it from the passenger-side floorboard, and it just looks cool. And a little more dramatic than if we'd shot him straight-on from the passenger seat.

I think it's even better if an odd camera angle makes sense with the scene. There's one in HIDE AND CREEP where some characters are looking up at a satellite dish attached to the roof of a house. We climbed up on said roof and got some really high-angle shots of the actors -- the satellite dish's point of view, as it were.

Using the same logic, we got a high-angle shot of one of the actors after his character fell out of a tree. Shooting from tree-level serves as a nice reminder to the audience of where the character was before he fell.

Zoom

I like to take advantage of the zoom lens when shooting close-ups of actors or objects. Instead of moving the camera close to the subject, I'll keep the camera back and just zoom in.

This is nice for the actors because they don't have a camera in their face while they're trying to work. Also, due to complex lens mechanics issues I'm not qualified to explain, a zoomed-in lens generally gives you a narrower depth-of-focus. This means your subject will be in focus and the background will look soft, placing added emphasis on the subject.

Method to the Madness

Some directors spend a lot of time discussing the "visual aesthetic" of their movies. They'll talk about how the color green symbolizes fear and how the use of the 18 millimeter lens in scene 37 gives the audience an early, though subtle, clue that the killer and the cop are actually the same guy with a split-personality disorder.

I don't know about all that, but I do think it's a good idea to put some thought into what you do with the camera. In HIDE AND CREEP, we decided early on that we'd use a tripod (whenever practical, at least) for the non-action shots. The camera would either be still, or we would pan and tilt on the tripod as smoothly as possible. We decided to do most of the action shots hand-held with looser movements. Not crazy "shaky cam" stuff like in BLAIR WITCH, but more erratic than the tripod stuff, to hopefully heighten the sense of action, motion and/or tension in the scene.

Some examples of camera-movement methodology in other movies:

  • ETERNAL SUNSHINE OF THE SPOTLESS MIND: no lock-down shots, all hand-held, very documentary-like.
  • PANIC ROOM: the camera is almost always in motion, but it's not hand-held -- lots of tripods, jibs, cranes and Steadicam stuff.
  • DR. STRANGELOVE: lock-down shots inside the military base and war room, smooth handheld work inside the airplane (to remind the viewer the plane is in motion), and shaky hand-held shots (emulating the look of Vietnam war documentary footage) of the battle outside the military base.
Pulling a Tarantino...

There's a good bit more to say about shooting. Enough, in fact, to make this "Action" column my first ever Movie Poop Shoot two-parter.

So, on May 13, Uma Thurman will...

I mean, I will continue the production discussion in part eight: Action! (Vol. 2).


You might remember the ALICE IN WONDERLAND movie I've mentioned from time to time. It was written and directed by HIDE AND CREEP director of photography Robb Rugan, and many of the HIDE AND CREEP crew guys worked on it. Robb recently put up the trailer at http://www.eatmedrinkme.com, and it kicks some pretty serious ass. I hope you'll check it out.

In other good news, we wrapped principal photography on HIDE AND CREEP on April 18. We still have a few shots to pick up, but I think I've got enough stuff in the can to at least get the first rough cut completed. I'd like to thank the cast and crew for all their hard work and thank all you guys for the feedback and (especially) encouragement. See you in fourteen...

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